These are the sources and citations used to research Tech discussion. This bibliography was generated on Cite This For Me on

  • Journal

    Baek, Y. K.

    What Hinders Teachers in Using Computer and Video Games in the Classroom? Exploring Factors Inhibiting the Uptake of Computer and Video Games

    2008 - CyberPsychology & Behavior

    In-text: (Baek 665-671)

    Your Bibliography: Baek, Young Kyun. "What Hinders Teachers In Using Computer And Video Games In The Classroom? Exploring Factors Inhibiting The Uptake Of Computer And Video Games." CyberPsychology & Behavior 11.6 (2008): 665-671. Web. 19 Dec. 2019.

  • Journal

    Beavis, C.

    Video games in the classroom: Developing digital literacies

    2012 - Practically Primary

    In-text: (Beavis 17-20)

    Your Bibliography: Beavis, Catherine. "Video Games In The Classroom: Developing Digital Literacies." Practically Primary 17.1 (2012): 17-20. Print.

  • Journal

    Blumberg, F. C.

    Learning by Playing

    2014 - Oxford Online

    In-text: (Blumberg)

    Your Bibliography: Blumberg, Fran C. "Learning By Playing." Oxford Online (2014): n. pag. Web. 19 Dec. 2019.

  • Journal

    Bourgonjon, J., Valcke, M., Soetaert, R. and Schellens, T.

    Students’ perceptions about the use of video games in the classroom

    2010 - Computers & Education

    In-text: (Bourgonjon et al. 1145-1156)

    Your Bibliography: Bourgonjon, Jeroen et al. "Students’ Perceptions About The Use Of Video Games In The Classroom." Computers & Education 54.4 (2010): 1145-1156. Web. 19 Dec. 2019.

  • Journal

    Curry, R.

    The game of learning: The role of video games in the classroom

    2016 - Education Technology Solutions

    In-text: (Curry 36-38)

    Your Bibliography: Curry, Ron. "The Game Of Learning: The Role Of Video Games In The Classroom." Education Technology Solutions 69 (2016): 36-38. Print.

  • Website

    Lekka, A. and Sakellariou, M.

    Computer games and ethical issues - IEEE Conference Publication


    In-text: (Lekka and Sakellariou)

    Your Bibliography: Lekka, Aspa, and Maria Sakellariou. "Computer Games And Ethical Issues - IEEE Conference Publication." N.p., 2019. Web. 21 Dec. 2019.

  • Website

    Pettersson, C.

    The advantages and disadvantages of MMORPG video games for learning English as a second language


    In-text: (Pettersson)

    Your Bibliography: Pettersson, Christoffer. "The Advantages And Disadvantages Of MMORPG Video Games For Learning English As A Second Language." N.p., 2019. Print.

  • Website

    Steinberg, S.

    HuffPost is now a part of Verizon Media


    In-text: (Steinberg)

    Your Bibliography: Steinberg, Scott. "Huffpost Is Now A Part Of Verizon Media." N.p., 2019. Web. 21 Dec. 2019.

Click here to start building your own bibliography
Keep on Citing!
Cite This For Me:
The Easiest Tool to Create your Bibliographies Online
Join Us!

Save Time and Improve Your Marks with Cite This For Me

10,587 students joined last month!

  • ✔ Save your bibliographies for longer
  • ✔ Super fast and accurate citation program
  • ✔ Save time when referencing
  • ✔ Make your student life easy and fun
  • ✔ Pay only once with our Forever plan
  • ✔ Use plagiarism checker
  • ✔ Create and edit multiple bibliographies