These are the sources and citations used to research The Impact of Video Games on the Younger Generation. This bibliography was generated on Cite This For Me on

  • Journal

    Anderson, C. A. and Bushman, B. J.

    Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature

    2001 - Psychological Science

    In-text: (Anderson and Bushman 353-359)

    Your Bibliography: Anderson, C. A., and B. J. Bushman. "Effects Of Violent Video Games On Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, And Prosocial Behavior: A Meta-Analytic Review Of The Scientific Literature." Psychological Science 12.5 (2001): 353-359. Web.

  • Journal

    Anderson, C. A.

    An update on the effects of playing violent video games

    2004 - Journal of Adolescence

    In-text: (Anderson 113-122)

    Your Bibliography: Anderson, Craig A. "An Update On The Effects Of Playing Violent Video Games." Journal of Adolescence 27.1 (2004): 113-122. Web.

  • Journal

    Blaszczynski, A.

    Commentary: A Response to “Problems with the Concept of Video Game “Addiction”: Some Case Study Examples”

    2007 - Int J Ment Health Addiction

    In-text: (Blaszczynski 179-181)

    Your Bibliography: Blaszczynski, Alex. "Commentary: A Response To “Problems With The Concept Of Video Game “Addiction”: Some Case Study Examples”." Int J Ment Health Addiction 6.2 (2007): 179-181. Web.

  • Journal

    BROMNICK, R. D. and SWALLOW, B. L.

    I Like Being Who I Am: A study of young people's ideals

    1999 - Educational Studies

    In-text: (BROMNICK and SWALLOW 117-128)

    Your Bibliography: BROMNICK, RACHEL D., and BRIAN L. SWALLOW. "I Like Being Who I Am: A Study Of Young People's Ideals." Educational Studies 25.2 (1999): 117-128. Web.

  • Website

    Cox, J.

    Return of the Kings (Of Minecraft): A Minecraft Middle Earth Special

    2014

    In-text: (Cox)

    Your Bibliography: Cox, Jesse. "Return Of The Kings (Of Minecraft): A Minecraft Middle Earth Special." YouTube. N.p., 2014. Web. 16 Feb. 2015.

  • Report

    Drachen, A., Yancey, M. and Maguire, J.

    Skill-Based Differences in Spatio-Temporal Team Behaviour in Defence of The Ancients 2 (DotA 2)

    2014 - Copenhagen

    In-text: (Drachen, Yancey and Maguire)

    Your Bibliography: Drachen, Anders, Matthew Yancey, and John Maguire. Skill-Based Differences In Spatio-Temporal Team Behaviour In Defence Of The Ancients 2 (Dota 2). Copenhagen: N.p., 2014. Web. 16 Feb. 2015.

  • Journal

    Ferguson, C. J.

    The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games

    2007 - Psychiatr Q

    In-text: (Ferguson 309-316)

    Your Bibliography: Ferguson, Christopher John. "The Good, The Bad And The Ugly: A Meta-Analytic Review Of Positive And Negative Effects Of Violent Video Games." Psychiatr Q 78.4 (2007): 309-316. Web.

  • Book

    Garrelts, N.

    Understanding Minecraft

    In-text: (Garrelts)

    Your Bibliography: Garrelts, Nate. Understanding Minecraft. Print.

  • Journal

    Granic, I., Lobel, A. and Engels, R. C. M. E.

    The benefits of playing video games.

    2014 - American Psychologist

    In-text: (Granic, Lobel and Engels 66-78)

    Your Bibliography: Granic, Isabela, Adam Lobel, and Rutger C. M. E. Engels. "The Benefits Of Playing Video Games.." American Psychologist 69.1 (2014): 66-78. Web.

  • Journal

    Grüsser, S., Thalemann, R. and Griffiths, M.

    Excessive Computer Game Playing: Evidence for Addiction and Aggression?

    2007 - CyberPsychology & Behavior

    In-text: (Grüsser, Thalemann and Griffiths 290-292)

    Your Bibliography: Grüsser, S.M., R. Thalemann, and M.D. Griffiths. "Excessive Computer Game Playing: Evidence For Addiction And Aggression?." CyberPsychology & Behavior 10.2 (2007): 290-292. Web.

  • Book

    Gunter, B.

    The effects of video games on children

    1998 - Sheffield Academic Press - Sheffield, England

    In-text: (Gunter)

    Your Bibliography: Gunter, Barrie. The Effects Of Video Games On Children. Sheffield, England: Sheffield Academic Press, 1998. Print.

  • Magazine

    Harrell, E.

    Study: Brain Exercises Don't Improve Cognition

    2010 - TIME

    In-text: (Harrell)

    Your Bibliography: Harrell, Eben. "Study: Brain Exercises Don't Improve Cognition." TIME 2010. Web. 16 Feb. 2015.

  • Journal

    Kim, E. J., Namkoong, K., Ku, T. and Kim, S. J.

    The relationship between online game addiction and aggression, self-control and narcissistic personality traits

    2008 - European Psychiatry

    In-text: (Kim et al. 212-218)

    Your Bibliography: Kim, Eun Joo et al. "The Relationship Between Online Game Addiction And Aggression, Self-Control And Narcissistic Personality Traits." European Psychiatry 23.3 (2008): 212-218. Web.

  • Book

    Kouroupetroglou, C.

    Enhancing the human experience through assistive technologies and e-accessibility

    2014

    In-text: (Kouroupetroglou)

    Your Bibliography: Kouroupetroglou, Christos. Enhancing The Human Experience Through Assistive Technologies And E-Accessibility. 2014. Print.

  • Book

    Lebowitz, J. and Klug, C.

    Interactive storytelling for video games

    2011 - Focal Press - Burlington, MA

    In-text: (Lebowitz and Klug)

    Your Bibliography: Lebowitz, Josiah, and Chris Klug. Interactive Storytelling For Video Games. Burlington, MA: Focal Press, 2011. Print.

  • Book

    Paradise, A.

    Trait Aggression and Style of Video Game Play: The Effects of Violent Video Game Play on Aggressive Thoughts

    2007

    In-text: (Paradise)

    Your Bibliography: Paradise, Angela. Trait Aggression And Style Of Video Game Play: The Effects Of Violent Video Game Play On Aggressive Thoughts. 2007. Print.

  • Journal

    Qiu, L., Tay, W. and Wu, J.

    The impact of virtual teamwork on real-world collaboration

    2009 - ACE '09 Proceedings of the International Conference on Advances in Computer Enterntainment Technology

    In-text: (Qiu, Tay and Wu 44-51)

    Your Bibliography: Qiu, Lin, Wendy Tay, and Junwei Wu. "The Impact Of Virtual Teamwork On Real-World Collaboration." ACE '09 Proceedings of the International Conference on Advances in Computer Enterntainment Technology (2009): 44-51. Web. 16 Feb. 2015.

  • Book

    Rabowsky, B.

    Interactive Entertainment: A Videogame Industry Guide

    2009 - RadiosityPress - Oxnard

    In-text: (Rabowsky 137-140)

    Your Bibliography: Rabowsky, Brent. Interactive Entertainment: A Videogame Industry Guide. Oxnard: RadiosityPress, 2009. Print.

  • Report

    Roberts, D., Foehr, U. and Rideout, V.

    Generation M: Media in the Lives of 8-18 Year Olds

    2005

    In-text: (Roberts, Foehr and Rideout)

    Your Bibliography: Roberts, Donald, Ulla Foehr, and Victoria Rideout. Generation M: Media In The Lives Of 8-18 Year Olds. 2005. Web. 16 Feb. 2015.

  • E-book or PDF

    Wagner, M.

    On the Scientific Relevance of eSports

    2006 - Las Vegas

    In-text: (Wagner)

    Your Bibliography: Wagner, Michael. On The Scientific Relevance Of Esports. 1st ed. Las Vegas: N.p., 2006. Web. 16 Feb. 2015.

  • Journal

    Wood, R. T. A.

    Problems with the Concept of Video Game “Addiction”: Some Case Study Examples

    2007 - Int J Ment Health Addiction

    In-text: (Wood 169-178)

    Your Bibliography: Wood, Richard T. A. "Problems With The Concept Of Video Game “Addiction”: Some Case Study Examples." Int J Ment Health Addiction 6.2 (2007): 169-178. Web.

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